Concept art: Please read the guidelines submitted in the group’s GoogleDoc account (contact us if you wish to join or see these guidelines. We don’t bite, promise! ;) ) and check out the inspirational photos and sketches in order to know what things should look like. If there is something else you wanted to draw but are not sure it is canon, just ask me about it. Same goes if you want to draw something in particular but wanted some sort of description beforehand.

You may draw/paint/design anything from characters to landscapes, scenes, puzzles, details, sketches for journals, textures, etc.

Written pieces: There are lots and lots of possibilities for writers who wish to contribute to our project. However, there are obviously guidelines to ensure that:

1) The fourth wall isn’t broken. People mentioning the game in IC would just ruin the whole thing.
2) Each character is different and sticks to its overall description and role in the game or back-story.
3) We don’t end up having issues with copyrights and stuff.
4) Each short story added in the game is unique and fits the game’s back-story.

Once again, there will be guidelines for this. However, they are very different depending on what it is you want to write.
Here are all the different kinds of written pieces you may submit:

– D.R.C Notebooks: These are the notebooks where explorers will find all the “canon” information on different topics related to Mi’Zhika, the cultures living there, its topography, etc.

[:iconallatwan: has already partially written these notebooks, though the person working on Natalie’s journal should also work on these a little].

– D.R.C Journals: There are only three D.R.C members: David, Natalie and Stanley. David Ingram is an engineer working on the actual reconstruction, Natalie Marshall is a twenty-five year old linguist who has been working for the DRC ever since she graduated and Stanley Mikalauskas is a new intern from Ottawa, Canada, who is still studying in order to become an archaeologist one day.

– Character Journals: Journals that once belonged to Mihro or his apprentice and foster son Kutchedra. Mihro’s would be very detailed and full of notes on making the Age, research on the cultures living on the island, and would contain sketches and studies.

[:iconizzatakiwa: has already volunteered to write Mihro’s journal and hopefully will illustrate it too].

Kutchedra’s journal would be chaotic in the sense each entry would be spaced out and written in a very bad handwriting (he learnt how to write rather late).
These journals would have been translated by Natalie, though Kutchedra’s journal would be harder to read due to his language’s syntax.

[:iconlebaronnoir: will probably work on this journal with Allatwan, unless somebody else volunteers to do this].

– D.R.C Notes: I would prefer it if the people working on the characters’ journals could also work on the characters’ notes. That way, the tone would be maintained.

– Ghortahnti books: This may include anything from short stories to prayers, poems, a summary of some tribe’s history, legends, myths… The list is endless. You chose and write, we translate!

– Ghortahnti lyrics: The game’s soundtrack may require lyrics for future songs. Those will be translated anyway, though this still means these lyrics need to follow the song’s rhythm.

– Translated texts: These are texts that would have been translated by Natalie. The Peshinooti may have given her anything from short stories to songs, poems, etc. It’s up to you to write something based on the Peshinooti’s background, thanks to the DRC notebooks found in the game and the guidelines I will provide you. These texts will be added in the game just as “Shomat’s story” was added to Uru.

Soundtrack: Music is also going to be needed for the game. The complete guidelines and some examples of what is expected are in the right folders. Please have a look at them before asking questions.
You may participate as a composer, musician and/or singer.

Sound effects: Sound effects must be copyright-free and recorded by your own means if you wish to submit your own. They can include waves, crickets, wind or any other ambiance sound, people talking/some sort of crowd, etc.

Voice-acting: Voice-acting will be needed for the trailer, the Peshinooti chief’s loops and background noises. You will learn more about this later, but please tell us if you wish to volunteer to help.

3D modelling: Helping out with 3D modelling and blender will be necessary. So far, :iconlunanne: is our official “Blender Pro”, but if you wish to help, you may ask her if she’ll let you lend her a hand.

Frescoes: The Ghortahnti frescoes in the caves are of a very different style than the Peshinooti ones in the Vayrholith. Guidelines will help you make out the difference and the maps and descriptions in the D.R.C notebooks should help you know what scenes need to be represented. More details will be explained and discussed later on. Full sketches and descriptions of these scenes and paintings will be available soon for each of the caves.

Maps: Maps will be needed for everything to be clear and to illustrate some of the notebooks. Some of them will also be framed in Mihro’s lighthouse or left in a pile of paraphernalia on his desk.

Book illustrations: Ghortahnti books are as ornate as Persian manuscripts from the Safavid era or Italian ones from the early Renaissance (XIVth century). This means they have complex capital letters, colourful borders and decorated pages highlighted in gold. Quite a challenge!