Category: Website Updates

MAJOR update!

Gehn, Lord of Ages and I have spoken about one of his past projets, David’s Journey, which was the first Age project I participated to before the holidays during which my brother, LeBaronNoir, came up with Mi’Zhika. Turns out that David’s Journey was kind of “asleep” (or, as I like to call it, “in coma”) for a long time now. I had, in fact, not checked out its OpenUru forum since September 2009!

I suggested that our team help him once we would be done with Mi’Zhika. This is when he had this amazing idea (I had thought of the same one except I never uttered it since I couldn’t see where it would merge) to merge both projects. It will be a difficult task, no doubt, but it may end up being real interesting and helping both parties. Indeed, let’s not forget that we still need somebody to help us with the soundtrack, while GLOA’s project needed a bit of a boost.

That said, our original plot thickens with new drama between DRC members, and another problem related to Mihro and the Ghortahnti. Where did David Ingram go? The answer lies in the very caves explorers must visit in order to decipher Mihro’s mysterious notes and figure out the puzzle that explains the famous “ghost’s apperance” in the tombs.

Needless to say, this will be exciting, though a lot of work as it means that we will need to bring David’s Journey to phase three as soon as possible so that both projects are at the same level. David’s Journey will thus have to catch up with Mi’Zhika, though all it really needs right now are guidelines and a few informative sheets before we can give it concept art and maps, as we are already doing for Mi’Zhika.

Mi’Zhika will thus be part of David’s Journey, though both are to remain slightly separate for the time being- until both are at the same planning phase, that is.

That said, please welcome Gehn, Lord of Ages, our latest teal member! Though his job for the team has not been defined yet, he will sure help us merge both projects into one.

The project has gone one step further in terms of preparation for Open Source!


I just wanted to put this on paper (or rather, the virtual web that is the internet) in order to remember all this better. So here goes:

Phase One: Information

This step is already finished. We now have a GoogleDocs. account to store and share our documents, a youtube account for the project’s videos, as well as an official site, a group on DeviantArt and a blog for quick and regular updates.

-> This phase is officially finished.

Phase Two: Guidelines

This step is nearly done. It consists of uploading guidelines for pretty much everything that will require concept art in the GoogleDocs account.

-> This phase is officially finished.
Phase Three: Concept Art

One of the most important steps. It consists in illustrating everything mentioned in the guidelines, from characters to buildings, terrain and animals. Concept art may come in various forms, but is absolutely necessary for the game’s development. All of it will also be used to illustrate the project’s websites.

Phase Four: Maps:

This step consists in mapping the areas players will have access to along with those that are mentioned in journals, which will be used as concept art and may not be necessarily present in the game.

Phase Five: Writings:

Everyone must have a share in this one too. DRC journals will be written at this point along with the characters’ journals and all notes and books found in the game. Ghortahnti books will also need to be translated in Ghortahnti, thanks to a special font.

Phase Six: Puzzles:

The team should discuss the possible puzzles that will be used in the game and how to insert them in there. This will also require 3D rendering and concept art.

Phase Seven: Sounds and Music:

At this point, noises present in the game should be discussed and identified. Sound effects belonging to Cyan but that can be used for the game with their permission will be collected into separate folders while the remaining, necessary ones will have to be recorded via a webcam or camera and, hopefully, the best quality possible.

Music will also have to be discussed and written as well as performed and recorded for the game.

Phase Eight: 3D:

One of the most complicated and yet important steps so far. This requires our team members to help Luna gather decent copyright-free textures while she creates the Age as it should be for MOUL, using Blender. The areas discussed in the walkthrough should be defined by now and mapped accordingly in order to help make Luna’s work easier.

Phase Nine: Assembling:

The last, and relatively fun phase. At this point, Luna will gather all the files needed for the game and insert them into the game.
Everything should be ready by now.

Phase Ten: Trailer:

Now, people should start discussing what the trailer should be like and what files will be used in it. Once recorded thanks to various softwares and assembled into an AVI. file, the video will be uploaded on Youtube using the group’s account.

Phase Eleven: Advertising:

The simplest phase. It consists in adding links to the game’s trailer and various sites on Myst forums in order to try and get help to add it to MOUL. The more fans and enthousiasts, the better.